One of our MAB Community members and Dean of the School of Media Arts at Columbia College Chicago, Eric Freedman, has shared his latest book with us: “The Persistence of Code in Game Engine Culture”.
This study expands on current work in critical code and video game studies by considering the engine-based 3D visualization tools that cross and connect multiple industrial vectors, including game design and urban planning. Tools such as Esri CityEngine facilitate the steady flow of ideation and the rapid-fire prototyping of urban development. As an all-purpose visualization engine, Esri’s 3D modeling software supports the creation of cities based on real-world GIS data, but also allows developers to model fictional geographies and move assets between Esri and more popular game-based toolsets, to capitalize on the render power of game engine technologies. The data flows between CityEngine, Unreal and other real-time visualization tools fuse the city as we know it with a dynamic projection of what is possible.
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